Sandra Chan & Darren Ho

Sustainable living has become one of the most concerned topics among youth nowadays. More and more local ground-up initiatives were created by youth with the aim of inculcating a zero-waste lifestyle.

Plastic-city aims to create an integrated space combining education and play, allowing youth to have fun while achieving their sustainability goals. This project strives to convert the conventional recycling process into a learning journey for all to enjoy. 

The Need for Plastic Recycling

Based on the 2018 Waste Statistics, Plastics have the lowest recycling rate; only 41,000 tonnes out of 909,000 tonnes of the plastic was recycled.

The Existing Solution
As a bid to nurture eco-conscious Singaporean, the National Environment Agency (NEA), has implemented Reverse Vending Machines, where the public can recycle drink containers (both aluminium and plastic).

A range of incentives are given to encourage active recycling amongst Singaporeans. Unfortunately, the vending machines have their drawbacks. For one, there are a limited number scattered across the island. The bottles and cans also have to be flattened before they are accepted, and the machines require frequent servicing.

When it comes to the Youth Park site, the recycling options are scarce; with just two within 10 minutes walking distance. This is miniscule compared to the number of potential waste producers in the vicinity–both commercial and residential zones, capable of creating a variety of plastic waste.

Common waste plastics are LDPE, found in plastic bags, PET, which is found in bottles, PP, from food packaging, and HDPE, from containers. These four main plastics are constantly being put out by the 6 supermarkets and 248 F&B outlets in the vicinity.

Singapore’s waste statistics by waste stream (2018)
Reverse Vending Machine locations in Singapore
Recycling Points within 5, 10 and 15 min walking distances of the site
Potential Waste Creation Points within 5 min walking distance of the site


Different activities cater to different user groups and settings, provoke interest in the recycling movement.
Infographic posters around the site serve to educate passers by on the different plastic waste we generate, and how we can recycle them.
Plastic waste is brought to the recycling stations on site, which process the plastics, and re-cast them as recycled plastic tiles, which users can bring home as a souvenir.

Images from Unsplash


The design aims to merge the experience of playing and learning to engage the public. Play as an element responds to the duality of the site, with larger activity areas near the Active-Shopping side, and smaller activity areas towards the Quiet-Residential side. Learn is taken as a journey weave around Play elements to indulge the public’s learning journey with a playful environment. Create is where the public can recycle waste brought from home into colourful blocks and contribute it back to the facade of the playscapes.

1. Duality of the Site
2. Access Points
3. Play as a response
4. A Journey...
5. Learn along the way
6. Create to Play




Axonometric View


Day time view from the Volleyball Court

Night time view from Grange Rd Carpark

Evening view from the Residential Zone

We welcome feedback!

Do you like the project?
How old are you? (please don't lie)
What would you like to discuss?